Jim Dirschberger is the creative director at Wide Right Games, the company behind Rifftrax: The Game. Jim and I discuss the game from a design perspective, but also from the perspectives of two fans who really, really want to see riffing in new and exciting ways. The game is something of a spiritual sequel to the company’s earlier hit, What the Dub?
This was a really fun chat. Jim talks about the VHS era of movie discovery, while I talked about my fondness for educational films and the one I remember most, The Magic House. I’d also pointed out that Rifftrax: The Game seems to pull a lot from the SegaCD era of gaming, but done way better.
This episode also introduces our collaboration with Sci-Fi Coffee.