HTP Episode 073 – Nick Bailey


Nick Bailey is the voice behind the Fancounters Celebrity Podcast, a creativty discussion podcast with an approach very similar to Hungry Trilobyte. Nick also has a solid background in independent film with projects such as Life On Our Own and Growing Up Hollywood.

In this episode, Nick and I talk about the merits of podcasting and independent film, and I get to talk about what I consider to be the Golden Age of indie cinema: the years 2000-2012.  I take this opportunity to gush over one of my favorite weird projects, Moving.

In addition to the website, you can track Nick’s podcast on Twitter , Facebook, and YouTube.


Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAmazonRSS Feed

Podcast logo by – @MarcieStarfleet on Twitter and Instagram


HTP Episode 072 – Lanie Labens Returns… As Halston Blake!




Lanie Labens (first seen in Episode 36) has returned to Hungry Trilobyte to talk about her new book, The Bear Moon, as well as her writing persona of Halston Blake. This is a fantastic chat, full of insights into writing genre fiction in the 21st century, motivating yourself as an author (especially an unpublished author) and the value of writing something you’re passionate about!

Not only do we pick apart how genre fiction can cross over into more mainstream types of fiction, we also share our other mutual interests: Animal Crossing, and getting back to conventions sooner rather than later!

You can buy The Bear Moon digitally from Amazon as well as on paperback.  You can buy books directly from the author herself on the official author’s website, .

You can follow Lanie’s non-literary adventures on her on Twitter, YouTube, and Instagram.


Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAmazonRSS Feed

Podcast logo by – @MarcieStarfleet on Twitter and Instagram

HTP Episode 071 – Fredd Carroll


Fredd Carroll is the podcaster behind “The Cinephiles Flashback” and “Within the Head of Fredd”. Fredd has a lot of in-depth knowledge about films, especially bad movies, and how to enjoy bad movies better than good ones. In this episode, Fredd and I enjoy swapping stories about how to approach film and TV outside our comfort zones.

You can follow Fredd’s adventures on his official website, as well as Facebook, Twitter, Instagram, and YouTube.

Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAmazonRSS Feed

Podcast logo by – @MarcieStarfleet on Twitter and Instagram

Kickstarting Common Sense

I’m a big fan of Kickstarter and other crowdfunding services, but I think it’s time the internet started to enforce some real-world economics on the idea.  Yes, raising a five-figure sum to make potato salad is a great story, but that’s not a sustainable event.  Too many people see crowdfunding as an internet-powered money machine.  Here are some lessons Kickstarter wannabes have to learn, from a backer’s point of view:

  • If you’re making a product, my pledge should allow me to buy that product.  Asking me for $50 with the promise that one day, I’ll have the opportunity to give you even more money doesn’t fly.
  • Downloads are all well and good, but they will always inherently have less value than a physical item.  In money terms, CDs are worth more than mp3s, BluRays are worth more than mp4s, and books are worth more than PDFs.  You can run your trap all you want about “the all-digital future”, I’m not giving you $100 for a download.  Offer me a real product for a reasonable price.
  • If you take my money, I do expect you to deliver.  Kickstarter might have a hands-off approach to dead-end projects, but I don’t have a hands-off approach to my money.  If your project is funded, you better deliver.  That said, I think Kickstarter needs some form of “return policy” for projects that go so far past their target date with no results.
  • That said, I think most people get that delays DO happen.  When they do, you NEED to communicate.  Tell people what’s going wrong, and why.  I can think of a number of high-profile projects that “go dark” when things get tough, and the backers are convinced it’s a scam.  Remember, they are both your customers and your investors… you owe them.
  • Finally, and arguably most importantly, don’t go to Kickstarter until you absolutely have to.  Wait until you’re at the point in your project when you absolutely cannot do one more thing until you get money.  If you’re inventing something, have a pre-production prototype ready.  If you’re writing something, have your final draft ready.  Video games should be coded and in the late debugging stages.  If the product is done before anyone knows about it, most of the previous complaints would never have been issues at all.

I can hear a lot of Kickstarter newbies saying “Yeah, but…”  No, I don’t want to hear about the brave new internet world, or that your project is a special snowflake.  Contrary to popular belief, crowdfunding is still bound by basic economics.  You still need to offer something substantial, at a reasonable price, and deliver.