Raise the Bar on Repros

If you’re a fan of the NES and SNES eras of gaming, we’re living in a New Golden Age.  Not only do we have the ability to get any games we may have wanted back in the day, but there are new games being made on a regular basis.  As if that weren’t enough, prototypes of previously unreleased games are now circulating, so you can play games that might have been best-sellers, but were almost lost to the pages of history.  And the best part of all of this is, you can take these games and play them on your original system, just like you always have.

The problem is, when fans put games into actual cartridges, it has usually meant destroying an existing game that had a compatible board.  Sometimes the donor game is an incredibly common title, on occasion it has to be a rarer game.  It’s unfortunate, but it’s been seen as a necessary evil if you want to play something like Earthbound or Legend of Zelda: Outlands on your NES.

I own a few of these games, and I’m glad that I do, as I’ve had hours of fun with them.  However, I think it’s time to say this:  we need to stop destroying old games to make new ones.  What we gain is no longer outweighed by what we lose.

The following video, from the #CUPodcast, sums up my feelings nicely:

In short, cutting up old games to make new ones was reasonable when that was the only way to do the job.  However, in 2016, we now have flashcarts  and reproduction NES boards and cartridge shells.   It’s now entirely possible to get that ROM onto your NES without ever harming an old game, so let’s stop doing it.

Why, you ask?  What’s the harm?  Aren’t there a bajillion NES carts out there, and lots of them made in the hundreds of thousands?  Well, yes, there were.  However, the number may be large, but it’s still finite, and lots of these have already found their way into landfills.  Super Mario Bros./Duck Hunt might be an insanely common game, but taking care of the existing supply will keep it that way, to say nothing of genuinely rare games like Batman: Return of the Joker, another commonly used donor cartridge.

It just boils down to an issue of waste, in my mind.  If you have the ability to play a new game, without destroying an old one, why wouldn’t you?  Isn’t it better to buy an Everdrive than to slice up a rare game?  And if you’re a homebrew developer, wouldn’t it be better to use factory-fresh virginal boards than to re-solder EPROMs onto old carts?  We need to protect the hobby from ourselves.  Gutting donor carts might seem harmless now, but 60 years ago, so did sticking a baseball card into your bike spokes.  Nowadays, lots of enthusiasts mourn the loss of their extra 1955 Sandy Koufax.  Don’t be that guy.

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Hack Review: SMB2 – 2nd Run

Super Mario Bros. 2 is one of my favorite video games, second only to The Legend of Zelda: A Link to the Past.  It’s one of the first games I ever played, it’s one of the games that made me fascinated with video games, and I still play it on a regular basis.  I even love the GBA version.  The problem is, by now I know every shortcut, secret, and surprise there is.  SMB2 and I are old friends who know each other’s stories all too well.

So while I enjoy spending time with my old friend, I really, really wish I could play something new in the same vein.  Unfortunately, there are no sequels to this game.

“WAIT A MINUTE, AARON!  ARE YOU STUPID OR SOMETHING??”, I hear you saying.  “OF COURSE THERE WAS A SEQUEL.  It was called Super Mario Bros. 3.  You might have heard of it.  It was only one of the best-selling games of all time.”  Yes, that’s true, but that’s not the point I’m making.  Super Mario Bros. 3 was essentially a direct sequel to the original Super Mario Bros., whereas the American version of SMB2 was based on a Japanese game called Doki Doki Panic.  As much as I love SMB and SMB3, it’s the DDP style of gameplay I really love, and it’s DDP that never received a proper sequel.  So if you want a new game made in this style, you’re really out of luck.  It hasn’t been touched since 1988.

Well, not by Nintendo, anyway.

The ROM-hacking community, however, has had a field day.  I spent years avoiding ROMhacks, because when emulators first became popular, ROMhacking consisted of endless copies of Super Mario Bros. with the sprites changed into Transformers and penises.  However, that was ROMhacking in the early 2000s.  Today’s ROMhacking could be compared to a low-tech version of Super Mario Maker, a game that we LOVE in our house!  So when I discovered this, I immediately looked up hacks of SMB2.

The first one I tried was Super Mario Bros. 2: 2nd Run.  The author is named Recovery1.  So far, I’m absolutely loving this game.  I love how the levels are fresh and fun, but still pay homage to the original level design (including starting off 1-1 by dropping out of the door in the night sky, climbing a vine to a mountain area, having World 2 be a desert, etc.)  Difficulty-wise, I’d say the game starts off at the equivalent of World 3 in the original game, and goes up from there.  But honestly, what I love most about it is the fact that I DON’T know every twist and turn in the game.  I don’t know what’s coming.  Every new door and hill is an all-new adventure for me, and I haven’t experienced that since the 80s.

Are there flaws?  I might nitpick on some level design issues, where the original game might have an edge, but I’ll chalk that up to individual taste.  The only real issue that I’ve found so far is that the game tends to put a lot of enemies on the screen at once, which triggers slowdown at inopportune times.  It’s not a deal breaker, it barely qualifies as an annoyance, but it’s there.

On the other hand, I like the fact that the combat has a completely new dynamic to it.  2nd Run utilizes a lot more of the weapons that were rare in the original game.  When you pull up grass, you have a big chance of finding yourself holding a Bob-Omb or shell, and the veggies are comparatively scarce.  This leads to trying to attack enemies all at once, rather than one at a time.  And that’s FUN!

So how do you play this thing?  Well, first you have to modify an existing ROM of SMB2 with the IPS file of the new game.  This will generate a new ROM file.  You can either play that on your computer with an emulator and a USB gamepad, or you can slap it on a flashcart and play it on a real NES.

 

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