HTP Episode 137 – Marc Morales Returns!

Marc Morales (last seen on HTP episode 105) returns with an update on his film 521 North Main Street. He and his team have finished production, navigated the treacherous waters that come with post-production, and have found an editing team to bring the whole process to a conclusion. In this chat, Marc and I reflect on the pains of being a first-time filmmaker and how important it is to have faith in the abilities of your team.

This episode features a follow-up to the “Coffee Lifts Creatives” writing contest from Sci-Fi Coffee.  Use promo code HUNGRY for 10% off your order.

Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAudibleRSS Feed


HTP Episode 136 – David Giltinan

David Giltinan is a video game writer currently working with the Geeks Line company on a new historical guide, The Game Boy and Virtual Boy Anthology. He comes to Hungry Trilobyte so that the two of us can discuss the Kickstarter for the anthology, as well as let me ruminate over how Nintendo tends to look away from the Game Boy as a whole, and how I sincerely believe the Virtual Boy is an awesome system.

You can follow David on his Twitter, Instagram as well as his personal website

This episode features a follow-up to the “Coffee Lifts Creatives” writing contest from Sci-Fi Coffee.  Use promo code HUNGRY for 10% off your order.

Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAudibleRSS Feed

HTP Episode 099 – Edward Lorusso

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Edward Lorusso has been a boon to fans of silent film, successfully releasing over a dozen previously lost films on DVD through the use of Kickstarter. His most recent campaign has secured 1921’s Straight is the Way. In this episode of Hungry Trilobyte, Edward and I discuss how today’s tools are great resources for fans of lost film, how he’s a model for anyone trying to serve film history, and the technical marvel that was early cinema.

Keep an eye out for upcoming Kickstarters by Edward, and check out his blog, for very informative and well-researched articles as well.

Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAudibleRSS Feed

Podcast logo by – @MarcLondonArt on Twitter and Instagram

HTP Episode 087 – Deana Dolphin Returns!


“Captain” Deana Dolphin comes back to Hungry Trilobyte (after first appearing in Episode 23) and is eager to report on the #MakeMoreMST3K Kickstarter campaign!  Yes, MST3K finally has its Season 13 on the horizon, and the fans have a chance to make this more than just a show running on a network.  Joel has decided to build “The Gizmoplex” and create a streaming service that’ll cater to MST3K fans, as well as provide us all with some amazing new resources.

In this episode, we speculate on what sort of features Joel could add to the Gizmoplex, and try and compare how this reflects on the power of the fandom now, compared to the way it was when the show ended after Season 7.  And 10.  And 12.

Be sure to check out the Kickstarter HERE and support new MST3K!

Here’s where you can find Deana: Twitter, Instagram, Reddit

Deana’s Facebook page is open to new fans, and you can check the notes for Episode 23 for a list of groups she moderates.

Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAudibleRSS Feed

Podcast logo by – @MarcieStarfleet on Twitter and Instagram

HTP Episode 083 – Kieren McCarthy


Kieren McCarthy is a journalist on staff at The Register, and was one of the few writers to voice concerns over Atari’s latest console attempt.  Kieren’s skepticism escalated considerably when he met with the Atari team in person at GDC, and detailed his misgivings in the now-famous article ‘We sent a vulture to find the relaunced Atari Box – and all he got was this lousy baseball cap’.  Atari responded by claiming Kieren made up the story, despite there being a recording of the meeting.  

In this episode of Hungry Trilobyte, Kieren and I discuss why critical thinking seems to be lacking when it comes to video-game-centric discussion, and areas where Atari could have actually released a better product, had they had a mind to.

You can follow Kieren’s journalism on Twitter, or his personal account, if you’d like.  He also maintains a website,  In addition to those, his main social media, Kieren maintains a Facebook account as well.

Kieren’s Atari VCS articles:

Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAudibleRSS Feed

Podcast logo by – @MarcieStarfleet on Twitter and Instagram

HTP Episode 070 – Klingon Pop Warrior Returns!




JenBom, the Klingon Pop Warrior, joined us for the SECOND episode of Hungry Trilobyte, and has returned for Episode 70! Now she has returned to talk about her new album, on Kickstarter during January of 2021.

We also get a chance to talk about streaming (both with and without Klingon ridges) as well as Season 3 of Discovery.

The Kickstarter for the third album can be found here.  The adventures of JenBom can be found on her official website, her Facebook and Twitter, and her Twitch channel.  These slapping Klingon tunes can be found on Bandcamp!


Catch this episode on: YouTubeApple – Spotify – SoundcloudStitcherAmazonRSS Feed

Podcast logo by – @MarcieStarfleet on Twitter and Instagram

HTP Episode 057 – Mike James, “UKMike”


Mike James aka UKMike, is the author of the upcoming book, ‘Smoke and Mirrors: The Rise and Fall of a Serial Antipreneur”. The book is a dissection of the Coleco Chameleon farce of 2015, when hobbyist Mike Kennedy attempted to bluff his way into a $2 million Kickstarter for a new game console, despite having no skills, technology, or (quite frankly) common sense. Mike and I give a basic history of the story for the benefit of newcomers, and share some of our personal opinions of when the story went from bad to worse.

Smoke and Mirrors has its own website, and the Kickstarter page is here.  Follow the Twitter account to check the progress of the new saga!

If you’d like to read about the scandal in real-time, back from the original sources, you can follow the original announcement thread on AtariAge.  Don’t forget the follow-up thread about the Coleco Chameleon.

UKMike is a regular on the Retro Gaming Roundup Podcast.

Catch this episode on: YouTubeiTunesSoundcloudStitcherPodbeanRSS Feed

SideClick Remotes – Review

Like a lot of people, I’m in remote control overload.  One remote for the TV, one for the audio, one for the BluRay player, one for the streaming box, and yet another for an HDMI switch to tie it all together.  And not only is this setup convoluted, but it’s not even that unusual. Everything comes with a remote these days, and too often you only need one or two buttons on each for your daily life.

Lots of solutions have been posed for this problem, but so far, I’ve not been satisfied with any of them.  Cheap Universal Remotes tend to not support peripherals like switches, and they can’t be truly programmed– they only choose from existing sets of codes.  Smartphone remote apps are cumbersome, have no physical buttons, and expect you to dedicate your phone to TV use while you watch.  And programmable Harmony remotes might be the ideal solution, but there’s no way I’m paying $300 for a remote control.

All I need is a set of buttons to which I can map the InfraRed pulses of my choice.  Why can’t someone make this, and make it cheaply?

Well, someone has.  A Kickstarter project has resulted in a new remote control concept called Sideclick.  Rather than be an over-engineered monstrosity, Sideclick is genius in its simplicity.  Sideclick takes the remote for your streaming device of choice and wraps it in a new shell with buttons that can be programmed for your TV controls, or whatever else you’d like.

Now, that last part is worth saying again.  You can program the remote with whatever signals you want.  So, if you want it to emit the “Power On” signal for your TV, but use the “Volume Up/Down” signals from your amp, and still use the “Channel Up/Down” signals from your tuner box, you can do that.  You’re not picking from a list of pre-programmed settings, you point your old remote at the Sideclick, give it the learn command (three buttons) and Sideclick learns and mimics whatever commands you want, from as many remotes as you want.

And on top of all that, there are three additional buttons for you to program in whatever you’d like.  Setup is a breeze– I opened the box, assembled my Sideclick, and had all eight buttons programmed within ten minutes.  And although it looks kind of bulky, the end result is no bigger or heavier than a cased iPhone.

When you’re done, you have the buttons you’ll need most often all in one remote, and without even needing to switch between “modes”, and it’ll all be next to your streaming media player remote, which is probably the device you use most often anyway.  Sideclick offers different shells for AppleTV, Roku, Nexus, and FireTV.

Are there missed opportunities?  Perhaps one.  It’s a shame that a remote that offers this level of customization doesn’t offer the ability to program in Macros, as in, setting a button to emit a series of different signals.  Perhaps that was a bit much to ask, but that’s literally the only thing missing.

Verdict:  I’d strongly recommend Sideclick remotes.


Kickstarting Common Sense

I’m a big fan of Kickstarter and other crowdfunding services, but I think it’s time the internet started to enforce some real-world economics on the idea.  Yes, raising a five-figure sum to make potato salad is a great story, but that’s not a sustainable event.  Too many people see crowdfunding as an internet-powered money machine.  Here are some lessons Kickstarter wannabes have to learn, from a backer’s point of view:

  • If you’re making a product, my pledge should allow me to buy that product.  Asking me for $50 with the promise that one day, I’ll have the opportunity to give you even more money doesn’t fly.
  • Downloads are all well and good, but they will always inherently have less value than a physical item.  In money terms, CDs are worth more than mp3s, BluRays are worth more than mp4s, and books are worth more than PDFs.  You can run your trap all you want about “the all-digital future”, I’m not giving you $100 for a download.  Offer me a real product for a reasonable price.
  • If you take my money, I do expect you to deliver.  Kickstarter might have a hands-off approach to dead-end projects, but I don’t have a hands-off approach to my money.  If your project is funded, you better deliver.  That said, I think Kickstarter needs some form of “return policy” for projects that go so far past their target date with no results.
  • That said, I think most people get that delays DO happen.  When they do, you NEED to communicate.  Tell people what’s going wrong, and why.  I can think of a number of high-profile projects that “go dark” when things get tough, and the backers are convinced it’s a scam.  Remember, they are both your customers and your investors… you owe them.
  • Finally, and arguably most importantly, don’t go to Kickstarter until you absolutely have to.  Wait until you’re at the point in your project when you absolutely cannot do one more thing until you get money.  If you’re inventing something, have a pre-production prototype ready.  If you’re writing something, have your final draft ready.  Video games should be coded and in the late debugging stages.  If the product is done before anyone knows about it, most of the previous complaints would never have been issues at all.

I can hear a lot of Kickstarter newbies saying “Yeah, but…”  No, I don’t want to hear about the brave new internet world, or that your project is a special snowflake.  Contrary to popular belief, crowdfunding is still bound by basic economics.  You still need to offer something substantial, at a reasonable price, and deliver.